|Title of event||Multisensory Engineering and Emotion|
|Organising (SIGs)||Emotional Engineering SIG|
|Workshop chairs||Monica Bordegoni, Shuichi Fukuda|
Multisensory information is attracting wide attention these days. Information from the different sensory modalities, such as sight, sound, touch, smell, taste and self-motion, may be integrated to allow humans to fully understand and experience situations.
Multisensory information is deeply associated with our perception, cognition and decision-making. The importance of perception and cognition is rapidly increasing to cope with the changes in our environments and contexts, which occur very frequently and extensively.
Emotions play a crucial role in making decisions on how humans respond to these changes.
As an example, if we consider the marketing sector, emotions correlated with multisensory information contribute to motivating customers to buy products.
Multisensory environments, where multisensory stimuli are computer-generated, play a key role in education and rehabilitation.
Additionally, it should also be emphasized that multisensory information plays an important role in emotional communication. For example, NUI (Natural User Interface) will change our way of interacting with machines, and it is expected it will create another new value, which is more process-focused.
In this context, multisensory technology allows us to study the human experience, consisting of sensors detecting data from the environment, from the context and also from the humans.
In this workshop, talks on emotional engineering with special attention to multisensory engineering are invited for discussion. Other talks on emotional engineering are also welcome.
In particular, we invite young researchers and PhD students to participate in the workshop and present Emotional Engineering approach to product design, especially through case studies and demonstrations.
Please send an email to Monica Bordegoni (email@example.com) if you would like to join the workshop and give a short presentation.